AccessSTEM

UW INFO 340 Web Development: A Promising Practice in Including Accessibility in the Computing Curriculum

Changes to curriculum don’t just happen out of nowhere – they come from faculty members thinking about what to teach and searching for new and innovative ways to engage students in the learning process. Instructors often encounter barriers to curricular change, including:

Kirk and the GRE: A Case Study Regarding the Graduate Records Examination (GRE) and Chronic Pain

Background

Kirk’s nervous system disorder causes him to live with chronic pain. In particular, fine motor tasks like writing, using a computer, or holding a pencil can be extremely painful. Assistive technology to circumvent these tasks and ergonomic workspaces that address his needs reduces pain and increases function. Kirk is in his senior year of his bachelor's program and preparing to apply to PhD programs.

Are there tools that can be used to check for accessibility issues in a Canvas course?

Canvas is a learning management system (LMS) developed by Instructure. Like most LMSs, Instructure has actively worked to ensure Canvas is accessible to users with disabilities (for details, see the Canvas Accessibility page. However, even if an LMS is fully accessible, an instructor can offer an inaccessible course by creating inaccessible pages or uploading inaccessible content. 

CIRCL: A Promising Practice in Modeling and Promoting Accessibility

The Center for Innovative Research in Cyberlearning (CIRCL) is funded by the National Science Foundation (NSF) to work with cyberlearning-themed projects to support, synergize, and amplify their efforts. One of the ways CIRCL engages with the many targeted projects is through their dynamic website. The CIRCL site provides a place where new and existing projects can browse project descriptions, read perspectives from community members, and find resources.

Design Projects That Serve Veterans with Disabilities: A Promising Practice in Teaching How to Design Assistive Technology

At North Dakota State University, engineering students design assistive technologies for veterans with disabilities. Students’ projects must be cost-effective, have a long lifespan, be robust, and be technologically superior to existing options.

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