Randy J Hinrichs
Various topics in informatics.
Can you survive an immersive environment for an entire quarter? Using virtual worlds and immersive environments, learn and apply immersive concepts and skills from information management techniques, technology design and digital culture formation to virtual worlds. Requires of working knowledge of Value Sensitive Design. Will be learning gamification techniques by designing, partnering and building inside virtual environment.
Student learning goals
o Demonstrate an understanding of the human factors affecting immersive virtual world design.
o Demonstrate ability to implement avatar design leading to identity, security and reputation
o Demonstrate an understanding of concepts, processes and skills for identifying user needs as they relate to solutions, evaluating usability designing for context and value, and integrating solutions in IT infrastructures
o Demonstrate the ability to address relevant legal and regulatory concerns
o Demonstrate an understanding of the role of organizational and risk management in virtual worlds
o Analyze and prepare cost benefit factors and organizational relevance
General method of instruction
This course will be taught entirely in a virtual world (primarily Second Life on University of Washington Island). It will explore business environments inside virtual worlds. It will use group discussion, invited lectures, development of content inside the virtual world and the maintenance of a wiki to reflect the student's unique views in virtual worlds.
Played a game, managed a wiki, and learned how to collaborate with people in the physical world.
Class assignments and grading
Assignments will require students to read current literature about virtual worlds, and prepare analyses on selecting and using a virtual world. They will also prepare tours of a virtual world for the class, put on an event in a virtual world, and deliver a design of a virtual world concept for the second quarter.
Ability to analyze human interaction in virtual worlds, ability to analyze development problems presented in actual virtual world solutions, ability to apply the principles of management to virtual worlds, ability to address both executive and technical level audiences.