Steven L Tanimoto
Several offerings each quarter, on topics of current interest. Prerequisite: permission of instructor.
Computer-Based Learning Environments, including collaborative problem solving and design tools, intelligent tutors, assessment methods and tools, design of software to support learning, and "alternative" methodologies for teaching STEM (science, technology, engineering, mathematics) subjects and computer programming. During 2009-2010, particular focus is on methodologies for collaborative design and problem solving.
Student learning goals
Be familiar with recent efforts to provide computer support for collaborative design, problem-solving and learning.
Intelligently discuss aspects of the subject of computer-based learning environments.
General method of instruction
Weekly readings of papers from the literature, and/or evaluation of software, websites, educational games, plus discussion. Occasional design studies, such as white-paper level descriptions of new games or software facilities.
Read the "Sciences of the Artificial" chapter of Herbert Simons' book "The Sciences of the Artificial".
Class assignments and grading
Do each weekly reading assignment. Lead the discussion on one or two papers per quarter. Participate in discussions.
C/NC. Most students sign up for 1 credit. If you are looking for a deeper level of commitment, email the instructor, Steven Tanimoto, in advance: email@example.com.