Kelvin H. Sung
Introduces practical and popular three-dimensional (3-D) graphic algorithms. Examines modeling (how to build 3-D objects), animation (how to describe the motion of objects), and rendering (how to generate images of 3-D objects in animation). Prerequisite: CSS 342; STMATH 308; may not be repeated.
We will learn the essence of programming 3D Computer Graphics, and in the process have as much fun as possible!
Student learning goals
General method of instruction
Lectures + Programming + Programming + Programming.
CSS342 is a must! Make sure you are ready for large scale programming!
Class assignments and grading
Programming 3D Computer Graphics!