Time Schedule:
Mary C Wright
AIS 230
Seattle Campus
Overview of the contemporary $18.5 billion Indian tribal gaming industry (with a focus on the Pacific Northwest), which is heavily regulated, is an economic engine for non-Indian communities, and funds economic, social, and cultural revitalization of Indian reservations, yet often generates intense political discussions. Offered: W.
Class description
An overview of the US Tribal Gaming industry from the perspective of Tribal Sovereignty includes the development, successes, and current issues of American Indian gaming operations following the Supreme Court's Cabazon decision (1987) and the federal Indian Gaming Regulatory Act (1988). Gaming industry experiences of Pequot, Seminole, California, Pacific Northwest & other tribes are considered.
Student learning goals
Increase student knowledge and understanding of Tribal sovereignty, government-to-government relations, and the laws, practices, successes, & challenges of the Tribal gaming industry.
Increase student's critical thinking skills regarding social, political, cultural and economic issues of importance to American Indian Tribes with gaming operations.
Increase student's oral and written communication skills through class discussions, assignments, and exams.
Increase awareness of students' citizenship duties to consider Tribal gaming in real-world situations calling for political, social and civic engagement.
General method of instruction
Lecture, ongoing class discussion, occasional films, possible guest speakers from the Tribal gaming industry, and other materials.
Recommended preparation
Recommended AIS 105 "Introduction to AIS" or other introductory classes such as "Ethno-history," "Contemporary Issues," or "Native Aesthetic Universe."
Class assignments and grading
Essay-format midterm & final exams with in-class discussions, debates, small group work and/or other exercises.
30% class participation (debates, small group work, discussion) 35% Midterm exam 35% Final exam