Time Schedule:
Kelvin H. Sung
CSS 450
Bothell Campus
Introduces the hardware devices, reviews the mathematics, and discusses the algorithms of computer graphics in 2-D space. Discusses basic computer graphics terminology, concepts, algorithms, and how to design and implement 2-D interactive computer graphics-related programs. Prerequisite: CSS 343; may not be repeated.
Class description
1. we will develop a simple 2D interactive game.
2. you will gain sufficient foundation to continue learning computer gaphics after this class.
Student learning goals
General method of instruction
Lecture, in class source code and demo
Recommended preparation
Object oriented programming. Passion for Programming.
Class assignments and grading
Programming Projects.
Functionality completed in programming assignments.