Kelvin H. Sung
Introduces the hardware devices, reviews the mathematics, and discusses the algorithms of computer graphics in 2-D space. Discusses basic computer graphics terminology, concepts, algorithms, and how to design and implement 2-D interactive computer graphics-related programs. Prerequisite: CSS 342; may not be repeated.
Student learning goals
General method of instruction
Lecture, in class source code and demo
Object oriented programming. Passion for Programming.
Class assignments and grading
Functionality completed in programming assignments.