Wanda V Gregory
Advanced course offerings designed to respond to faculty and student interests and needs. Topics include French Impressionism, social movements in late nineteenth-century Japan, international business and the changing European economic structure.
The State of Play: Digital Culture, Play, Identity and Virtual Worlds Virtual Worlds are an ever-growing presence in our lives which have entered mainstream culture and is reshaping society today. Through the class we will explore topics including a history of MMOs, the motivation and psychology of online gamers, cultural practices, social dynamics within online environments, gender, legal issues, and identity. Primary focus will be online role-playing games along with virtual worlds such as Second Life. We will also look at other types of virtual worlds being developed today for entertainment, education, and work.
Student learning goals
General method of instruction
Course will include guest speakers, lectures, readings, case studies and considerable time in virtual worlds.
Class assignments and grading