Wanda V Gregory
B CUSP 118
Evaluates progress at the conclusion of the first year through the construction of a portfolio and offers an experiential learning opportunity, either on- or off-campus. Prerequisite: either B CUSP 115, B CUSP 116, or B CUSP 117; may not be repeated. Offered: Sp.
THE GAME OF LIFE Today we have become creators of media changing the relationship between media producers and consumers. Where will this path take us? What new forms of creativity and community will arise within this new media environment? We are also seeing games playing an ever growing role in our everyday lives. Games offer a template for new collaborate forms of entertainment, social interaction and narrative. They are subtle yet powerful methods by which social values, interaction styles, and everyday activities are practiced.
We will explore these topics along with how we construct and project ourselves using elements of popular culture and media (e.g, games, movies, graphic novels, etc.) How can we take elements from these forms of media to construct our social and individual personalities both in the real and virtual spaces? Topics will include: game design, transmedia proprieties, media convergence, future of storytelling and narrative, participatory culture, fan cultures and virtual worlds. Class format will be a combination of lecture, hands on projects, case studies and guest lecturers, individual/group projects.
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