Kelvin H. Sung
B CUSP 110
Examines an important social issue such as ecology, the role of technology in society, bioethics, or global and local health concerns through interdisciplinary investigation, and the disciplined scientific study of the natural world. Offered: A.
Through the creation of popular digital artifacts such as Web pages, animations, and video games like programs, this class introduces the fundamental concepts behind computing and computational thinking including logical reasoning, problem solving, data representation, abstraction, complexity management, computers and network operations, effective Web searches, ethics, legal and social aspects of information technology.
Student learning goals
Create digital artifacts with the tools and techniques of computing and computer science. E.g., web pages, animations.
Learn to work with multiple levels of abstraction when analyzing computational problems and systems.
Work with data using a variety of tools and techniques to better understand how data is transformed into information and knowledge.
Develop, analyze, and implement algorithms for solving computational problems.
Create simple computer programs that translate human intention into computational artifacts.
Gain insights into how digital systems and networks operate.
General method of instruction
Lectures, Computer Lab.
Intellectual curiosity. Interests to learn.
Keep up-to-date with reading assignments. Participate in class, ask questions. Start working on assignments early, bring questions to office hours or to class.
Class assignments and grading
Homework Assignments, Project, Midterm, Final, Classroom participation.