Thomas S. Heileson
Exposes students to broad range of high-end video industry equipment, terminology and production/post skills while viewing art works and creating alternative activities and ideas. Work in electronic image gathering, digital A/B roll editing, motion control, video as related to performance and environmental art.
A studio course focusing on the use of the video medium, along with digital non-linear editing techniques, to create works of art ranging from single-channel to installation/performance, with an emphasis on experimentation.
Digital Video Art is a studio course focusing on the use of digital video within a fine art context. Students will be introduced to skills in video production and non-linear digital video editing. Students will create their own digital video works, with an emphasis on experimentation in the use of the video medium for single-channel, projection, or performance/installation works. One goal of the course will be to serve as a foundation for further exploration in digital and time-based artwork.
A major component of the course will be exposure to video-based works by various artists (through screenings, discussions, and guest speakers), and the development of a familiarity with contemporary video art practices. Participation in class critiques and discussions is required, and is an important part of the course experience.
Interested students must apply by deadline. Application available at:http://www.washington.edu/dxarts/art380/DigitalVideoArt-Application.pdf
Student learning goals
General method of instruction
Class time throughout the course will be divided between:
- Demos on camera use and digital editing techniques: to take place during the first few weeks of the course, with follow-up and one-on-one help as needed
- Screenings and discussion of examples of artistsí work
- Work-in-progress discussion sessions for each assignment (corresponding to written planning outlines or storyboards created by students for each assignment)
- Working sessions with instructor assistance
- Group screenings and critiques of completed projects; in addition to critiquing work, we will use these sessions as a way to revisit the ideas presented earlier for the assignment, and explore what worked and what didnít (or what was unexpected) throughout the process
- Guest presentations (This quarter the class will be visited by two local exhibiting artists working in video and new media, and by the curator at Bellevue Art Museum, which exhbitis much new media work.)
Recommended Text: Final Cut Pro 2 for Macintosh: Visual QuickPro Guide Second Edition Lisa Brenneis Peachpit Press; ISBN: 0201719797 (Available at the UW Bookstore and other Seattle bookstores)
Class assignments and grading
Students will complete four projects throughout the course. The first three will feature specific parameters to work within, and the fourth will be an open Final Project.
Each project will be presented during group critique sessions in the format appropriate to the assignment or the projectís conception: single-channel screenings, projections, or another experimental form. Each student must hand in to the instructor a VHS cassette compiling single-channel representations of all projects by the last instruction day of the course (March 14).
The class will have the opportunity to exhibit their Final Project in a 1-day class exhibition and screening, to be held on Saturday, March 16, in an installation-friendly space located in Communications.
Evaluation will be based on:
- Participation in class activities, including group critiques and discussions: 30% - Preliminary project development, including storyboard presentations: 10% - Mastery of techniques: 20% - Effort shown in, and artistic merit of, completed projects: 40%
Late assignments will not be accepted without prior arrangement and exceptional circumstances.