Animation Effects

Help Center Adobe Flash Animation Effects

After creating a motion Tween, we can add animation effects such as color shifts, scale and skew, rotation, and the speed.

Scale, skew, rotation: To have your object increase or decrease in size during the duration of the Tween you must manipulate your object on one of the Keyframes. (Note: rotation can also be applied using the properties panel.)

  • Left click on the Keyframe where you want to apply the scale change. (You can change the scale for both Keyframes if you want.)
  • Select the free transform tool from the toolbox.
  • Once you have selected the free transform tool, click on your object.  A box with anchor points will appear around it like this:

    You can now scale, skew, and rotate your object by clicking and dragging those anchor points. To rotate the object, hover your mouse around one of the corners of the transform box. Your mouse should turn into a double sided curved arrow. Click and drag to rotate.

Properties Panel
The remaining Tween effects can be manipulated in the properties panel. To access the Tween options in the properties panel, you must left click on your motion Tween. If done correctly, the properties panel at the bottom of your document should look like this:

Ease: Ease represents acceleration or deceleration. We use ease to have our object accelerate or decelerate across the page.

  • To manipulate the objects ease left click on the bump out arrow or you can manually enter a number from -100 to 100.
  • The positive integers are called "easing in" or deceleration.
  • The negative integers are called "easing out" or acceleration.

Rotation: We mentioned earlier that you can use the free transform tool to manually rotate your object. However, if perfect 360 degree rotation is required, use the rotation feature in the properties panel. To get to Tween options in the properties panel, left click on the motion Tween. If done correctly, your properties panel should change to give you Tweening options.

  • To set up a rotation, first choose a direction from the rotation pull-down menu. CW= Clockwise or rotating to the right. CCW= Counter Clockwise or rotating to the left.
  • In the space to the right of the pull down menu is a space to choose how many rotations you want your object to have. Then type in the number of rotations. Note: all integers must be positive, half rotations are not allowed.

Sound: To have a sound play at the start of your motion Tween, you must first import the sound.

  • To import the sound to you library go to: File > Import > Import to Library (Note: Flash MX 2004 can only work with .wav and .mp3 files, .mp4, .aiff, and other sound files will not register.)
  • Once a sound has been imported to the stage, you can add the sound in the properties panel. Again make sure you have first left clicked on the motion Tween to display the Tween option panel.
  • Left click on the pull down menu next to sound. It will display any usable sound files that you have imported to your library. Just click on the sound you wish to use.
  • Below the sound there are several pull down menus. The first is for adding effects to your sound, the other is to sync your sound. If you do not sync your sound, it will began playing at the start of the Tween, play once and stop playing upon completion of the Tween.

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