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Stephanie Andrews | Artist's Biography

Biographical Overview

 

Stephanie Andrews is an experimental media artist who uses techniques of illusion and transformation to bring people into her work as active agents of perception. She utilizes a variety of methodologies in her works, such as 3D computer graphics, stereoscopic and photographic imaging, video, neon, and computer-controlled pneumatics. She strives to create complex works that explore new perspectives while intertwining with the potentials of new technologies to unleash artistic expression. Her work has been exhibited in galleries, museums, theaters, and art festivals throughout the nation and internationally, including Chicago, New York, San Francisco, Washington DC, the UK, and Iceland.

She came to the UW as an Assistant Professor in 2004. Previously, she was an Instructor of 3D Animation and Rendering at the School of the Art Institute of Chicago, where she also earned her MFA. She is a University of Washington alumni, having earned a BA in Art in 1996. Andrews has also had additional training at the California College of Arts, Bay Area Theatre Sports, and the University of California, Berkeley. In the 90's she was a Technical Director for Pixar Animation Studios, contributing to the Lighting, Layout, and Modeling teams on the award-winning films A Bug's Life and Toy Story 2.

Andrews has recently brought the first Digital Stereoscopic Cinema curriculum in the nation to the the UW Center for Digital Art and Experimental Media (DXARTS). Her current research involves creating sculptural work from motion-captured performance and 3D film-making using stop-motion animation.

 

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