Courses | BFA Program | PhD Program | Advising | Program FAQs | For Students
 
 

COURSES

Course Offerings | Course Descriptions
 

 
DXARTS 198

DXARTS 200

DXARTS 201

DXARTS 202

DXARTS 400

DXARTS 411

DXARTS 430

DXARTS 440

DXARTS 441

DXARTS 442

DXARTS 443

DXARTS 450

DXARTS 451

DXARTS 452

DXARTS 453

DXARTS 456

DXARTS 460

DXARTS 461

DXARTS 462

DXARTS 463

DXARTS 470

DXARTS 471

DXARTS 472

DXARTS 473

DXARTS 490

DXARTS 491

DXARTS 492

DXARTS 493

DXARTS 495

DXARTS 499

DXARTS 500

DXARTS 505

DXARTS 511

DXARTS 517

DXARTS 528

DXARTS 545

DXARTS 552

DXARTS 565

DXARTS 567

DXARTS 569

DXARTS 598

DXARTS 600

DXARTS 800

HUM 203

DXARTS 198 Digital Arts Freshman Seminar (5, max. 10) VLPA
Topics vary and are announced during the preceding quarter. Taught by UW faculty and visiting artists, engineers, scientists, and humanities scholars.
 
 
DXARTS 200 Digital Media -- History, Theory, and Practice (3) VLPA
Provides a historical and critical overview of artists and scientists pioneering the digital arts. Discusses important digital media issues from aesthetics, creative strategies, emerging trends, and socio-cultural aspirations.
 
 
DXARTS 201 Fundamentals of Digital and Experimental Art I (5) VLPA
Principles of digital media creation through a combination of lectures, practical assignments, and studio seminars. All resources, assignments, and reviews are web-based. Requires access to a fast, networked computer outside of class. Prerequisite: DXARTS 200.
 
 
DXARTS 202 Fundamentals of Digital and Experimental Art II (5) VLPA
Server-based art course. Introduces principles of digital media creation. All resources, assignments, and reviews are web-based. Requires access to a fast, networked computer outside of class. Prerequisite: DXARTS 201.
 
 
DXARTS 400 Undergraduate Research Studio (2, max. 6) VLPA
Covers recent advances and current trends in digital arts and experimental media research. Topics may include in-depth examination of new artwork and research by pioneering figures in the field.
 
 
DXARTS 411 Applications of Digital Technologies to Humanities Research (5) VLPA
This course will offer students the opportunity to learn about the key technologies influencing and transforming humanities research and scholarly communication. This course will provide students a hands-on project based approach toÊ imaging, new media, electronic texts, databases, metadata, rights management, andÊ other issues central to contemporary humanities research.
 
 
DXARTS 430 Algorithmic Processes in the Arts (5) VLPA
Basics of computer programming and algorithmic thinking in digital arts. Emphasis on experimental art forms where building of custom software is integral to realizing an artistic vision.
 
 
DXARTS 440 Fundamentals of Interactive 3D Art (5) VLPA
Introduction to fundamental techniques for the creation of interactive graphics-based three-dimensional digital art. Concepts and techniques include the use of scripting and modeling as methods for designing spaces. Strong emphasis on interactivity, aesthetics and the exploration of time-based art. Lectures, discussions, and assignments contextualize navigable digital environments within the history of the visual arts.
 
 
DXARTS 441 3 Space I: Computer Modeling and Environments (5) VLPA
Introduction to 3D graphics for experimental artists. Utilizes sophisticated software tools to explore object modeling, environment construction, surface texturing, and image rendering. Through lectures, viewings, tutorials, and projects, students develop a multi-purpose skill set that can be used for innovative content creation, visualization, project planning, documentation, and cross-media integration. Application required.
 
 
DXARTS 442 3 Space II: Computer Motion and Advanced Techniques (5) VLPA
Further investigation into 3D visualization for experimental artists. Building on foundations established in 441, methods are introduced for orchestrating movement including deformation, dynamics, and rigging. Techniques such as particle systems, simulation, and scripting are also covered, giving students experience using advanced tools for envisioning and creating original artwork. Prereq. DXARTS 441.
 
 
DXARTS 443 3 Space III: Special Topics in 3D Computer Arts (5) VLPA
In-depth exploration of topics in advanced 3D arts research, specific subjects vary. Students integrate skills developed in first two classes to realize ambitious art projects related to particular class focus. Sample topics include: virtual reality, interactive 3D, networked environments, and rapid prototyping. Prereq. DXARTS 442.
 
 
DXARTS 450 Digital Video Foundations (5) VLPA
Digital video studio designed towards the individual creation of experimental short films and video art. Emphasis on art-making, conceptual thinking and experimentation. Focus on core generative processes of digital film, including preproduction, production, and presentation. Students work individually and in small teams to explore a broad range of issues involved in creation of their projects.
 
 
DXARTS 451 Experiments in Digital Video: The Architecture of Time I (5) VLPA
Introduction to the skills and concepts used in digital video production. Includes exposure to industry standard equipment, terminology, and digital video production skills in experimental arts context. Basic research areas include field production and electronic image gathering, field and studio lighting, basic non-linear editing. Prerequisite: DXARTS 450.
 
 
DXARTS 452 Experiments in Digital Video: The Architecture of Time II (5) VLPA
Nonlinear and nondestructive editing methods used in digital video are defining new architectures of time for cinematic creation. Continues previous digital video research with intermediate nonlinear editing, digital audio, compositing, and digital effects. Focuses specifically on student research with alternative cinematic strategies in an experimental arts context. Prerequisite: DXARTS 450.
 
 
DXARTS 453 Experiments in Digital Video: The Architecture of Time III (5) VLPA
Furthers skills and concepts taught in DXARTS 450 and 451. Emphasizes development of advanced research interests. Research topics include interactive video installation, web-based e-cinema projects, anamorphic image research, video and electronics as support systems for installation, CCTV research, basic D D authoring, and live keying techniques. Prerequisite: DXARTS 451.
 
 
DXARTS 456 Summer Film Production Studio (15)
25 students will work together alongside their instructor and TAs to make a feature film, from its design and development to its completion. Students will specialize in various roles on the production team while at the sametime rotating through a wide range of other crew positions in order to gain a broader experiential grounding in filmmaking.
 
 
DXARTS 460 Digital Sound (5) VLPA
Foundations of digital sound for digital arts applications. Digital sound theory; transducers; audio signals; mixer architectures; field recording strategies. Multi-track editing for recording, analysis, editing, montage, mixing, synchronization, and mastering. Problem-solving for innovative applications in video, multi-media, and installation art.
 
 
DXARTS 461 Digital Sound Synthesis (5) VLPA
Introduction to software sound synthesis techniques. Includes acoustics and psychoacoustics; virtual synthesizers and unit generators; table-lookup oscillators and wavetable synthesis; additive synthesis; modulation synthesis; ring amplitude, phase and frequency; granular synthesis; noise; subtractive synthesis and filters. Offered: A.
 
 
DXARTS 462 Digital Sound Processing (5) VLPA
Introduction to digital sound processing techniques. Includes sampling techniques and time-domain transformation of samples sound; sample-rate conversion; sound granulation and time stretching; delay lines; introduction to digital filtering; FIR and IIR filters; digital effects; reverberation; virtual-room acoustics and dynamic sound location. Prerequisite: DXARTS 461. Offered: W.
 
 
DXARTS 463 Advanced Digital Sound Synthesis and Processing (5) VLPA
Advanced sound processing and synthesis techniques. Includes sound time warping; analysis-synthesis techniques; linear predictive coding; the phase vocoder; frequency-domain sound transformations; introduction to physical modeling. Prerequisite: DXARTS 462 Offered: S.
 
 
DXARTS 470 Sensing and Control Systems for Digital Arts (5) VLPA
Software- and hardware-based tools and approaches to real-time I/O and electromechanical control in performance, art installations, and other digital arts applications. Focus on prepackaged but flexible tools. Real-time systems programming and design.
 
 
DXARTS 471 Mechatronic Art, Design, and Fabrication I (5)
A systems based approach to design and fabrication of functional experimental art devices. Combines principles of mechanical, electronic, electrical, software engineering, robotics, motion control, sensors, actuators, and other control devices. Integrated review of new hardware and software components.
 
 
DXARTS 472 Mechatronic Art, Design, and Fabrication II (5)
Continues the systems based approach to the design and fabrication of functional experimental art devices. Combines principles of mechanical, electronic and electrical engineering, software engineering, robotics and motion control, application of sensors, actuators, and other control devices.
 
 
DXARTS 473 Mechatronic Art, Design, and Fabrication III (5)
Continues systems based approach to the design and fabrication of functional experimental art devices. Combines principles of mechanical, electronic and electrical engineering, software engineering, robotics and motion control, application of sensors, actuators, and other control devices.
 
 
DXARTS 490 (Special Topics) (5, max. 15)
Taught by UW faculty and visiting artists, engineers, scientists, and humanities scholars.
 
 
DXARTS 491 Senior Thesis I (5)
FIrst course of the senior thesis sequence. Majors and senior standing only
 
 
DXARTS 492 Senior Thesis II (5)
Second course of the senior thesis sequence. Majors and senior standing only Prerequisite: DXARTS 491.
 
 
DXARTS 493 Senior Thesis III (5)
Third course of the senior thesis sequence. Completion and presentation of final project. Majors and senior standing only Prerequisite: DXARTS 492.
 
 
DXARTS 495 DXARTS Production Studio (3-15, max 30)
Intensive, large-scale, collaborative, experimental media-based art projects. Examples include major interactive art installations, cinematic works, live computer music performances, and mechatronic or telematic collaborations. Topic vary.
 
 
DXARTS 499 Undergraduate Research (1-5, max. 12)
 
 
DXARTS 500 Research Studio (3, max. 30)
Covers recent advances and current trends in digital arts and experimental media research. Students discuss and demonstrate their own ongoing research and creative projects. In-depth examination of new artwork and research by pioneering figures in the field. Prerequisite: DXARTS graduate student.
 
 
DXARTS 505 Research Techniques in Digital Arts (3)
Digital arts research resources; structuring and strategizing research as part of artistic development; standards for writing and publishing; ethics and approach to technology transfer, and issues such as patenting. Prerequisite: DXARTS doctoral student.
 
 
DXARTS 511 Applications of Digital Technologies to Humanities Research (5)
Hand-on project based approach to imaging, new media, electronic text, metadata and accessibility, rights management, and other issues central to contemporary humanities research.
 
 
DXARTS 517 Psychology of Audio and Visual Perception in the Arts (5)
Processes behind sound and image perception, with emphasis on cognition and practical applications for artists. Includes cross-modal theory and synaesthesia. Prerequisite: DXARTS graduate student.
 
 
DXARTS 528 Real-Time Digital Image Processing (5)
Theory, aesthetics, and practice of real-time video manipulation/performance systems. Theory and high-level programming of image synthesis and processing. Prerequisite: DXARTS 450; DXARTS 531.
 
 
DXARTS 545 Digital Stereoscopic Cinema (5)
This course offers the opportunity for students to work directly with new innovations in 3D cinema, while also exploring the historical and artistic context of the form. Students will learn through lecture and seminar format, as well as through independent and collaborative creative projects that utilize cutting edge production facilities and equipment.
 
 
DXARTS 552 Advanced Topics in Digital Video (5)
Covers recent advances and current trends in digital video research. May include in-depth examination of new artwork and research by faculty, students, and visiting professionals. Prerequisite: DXARTS 450; and either DXARTS 451 or 452.
 
 
DXARTS 565 Spectral Modeling of Sound (5)
Theory and practice of sound modeling in the spectral domain. Custom-designed software for spectral modeling and re-synthesis. Implementation of software tools for spectral analysis, transformation, and synthesis. Prerequisite: DXARTS 463.
 
 
DXARTS 567 Sound in Space (5)
Theory and practice of spatial sound. Custom-designed software for spatial location of sound. Soundfield microphones used for team-based location recording sessions. Prerequisite: DXARTS 463.
 
 
DXARTS 569 Real-time Digital Sound Processing (5)
Introduction to real-time digital sound processing techniques. Includes: foundation of real-time systems; integration; reactive environments in performance and installation work; interfaces; communication protocols (MIDI, TCP); feature detection; pitch tracking; transient detection; time-domain processing techniques; frequency-domain processing techniques; algorithmic processes. Prerequisite: DXARTS 463.
 
 
DXARTS 598 Advanced Topics in Digital Arts and Experimental Media (3-5, max 21)
Covers recent advances and current trends in digital arts and experimental media research. Various topics may include in-depth examination of new artwork and research by faculty, students, and visiting professions.
 
 
DXARTS 600 Independent Study or Research (1-9, max. 27)
 
 
DXARTS 800 Dissertation Credits (1-9)
 
 
HUM 203 The World in Motion, Animation in Theory and Practice (5) VLPA/I&S
This class studies animation to explore what it means to live in a world of constant change and transformation. Students will learn by viewing a diverse selection of animated work, reading about how media informs our perceptions of time and space, and working on creative projects. They will finish the quarter with a piece of creative digital animation that develops the themes of the class in innovative directions. More specifically, students will ask: What does it mean to be animated? What techniques are used to create the illusionary gestures of animation? How do animation practices differ in different parts of the world? How has time-based media developed in the West? How can technology expand our perceptions about animation? Join us as we span the globe from Africa to Asia to Europe, pondering what it means to live in an animated world and exploring possibilities for putting this world in motion.